Fixed Case-sensetivity

master
Alexander B 4 years ago
parent 7d45f94ce3
commit d41a7128d8

@ -5,54 +5,55 @@ break:
# If the prerequisite is not met, the event is canceled and the block stays where is is -> 'nothing' happens # If the prerequisite is not met, the event is canceled and the block stays where is is -> 'nothing' happens
break-prerequisite: break-prerequisite:
# 'unknown' means we dont know where the spawner came from (usually a generated one or e.g. using worldedit) # 'unknown' means we dont know where the spawner came from (usually a generated one or e.g. using worldedit)
unknown: UNKNOWN:
# silktouch-enchantment is needed to be able to break this block # silktouch-enchantment is needed to be able to break this block
# if set to false, any break is considered a 'success' # if set to false, any break is considered a 'success'
silktouch: true silktouch: true
# messages for success or failure # messages for success or failure
msg: msg:
success: '' success: ''
fail: '§7§iNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment' fail: '§7§oNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment'
player: PLAYER:
silktouch: true silktouch: true
success: '' success: ''
fail: '§7§iNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment' fail: '§7§oNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment'
admin: ADMIN:
silktouch: true silktouch: true
success: '' success: ''
fail: '§7§iNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment' fail: '§7§oNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment'
# Prerequisites for a successful drop of the spawner-item AFTER (and only if) it was broken # Prerequisites for a successful drop of the spawner-item AFTER (and only if) it was broken
# (if a player can break it, but the drop prerequisite is not met, the block is broken, but not item will drop -> Its lost) # (if a player can break it, but the drop prerequisite is not met, the block is broken, but not item will drop -> Its lost)
drop-prerequisite: drop-prerequisite:
unknown: UNKNOWN:
silktouch: true silktouch: true
msg: msg:
success: '§7§iThe spawner breaks with a loud *Pop* and falls to the ground to be picked up' success: '§7§oThe spawner breaks with a loud *Pop* and falls to the ground to be picked up'
fail: '§7§i*Poof* The spawner breaks into many pieces and is lost' fail: '§7§o*Poof* The spawner breaks into many pieces and is lost'
player: PLAYER:
silktouch: true silktouch: true
msg: msg:
success: '' success: ''
fail: '§7§i*Poof* The spawner breaks into many pieces and is lost' fail: '§7§o*Poof* The spawner breaks into many pieces and is lost'
admin: ADMIN:
silktouch: true silktouch: true
msg: msg:
success: '§7§iThe spawner breaks with a loud *Pop* and falls to the ground to be picked up' success: '§7§oThe spawner breaks with a loud *Pop* and falls to the ground to be picked up'
fail: '§7§i*Poof* The spawner breaks into many pieces and is lost' fail: '§7§o*Poof* The spawner breaks into many pieces and is lost'
place: place:
player: PLAYER:
canPlace: true canPlace: true
msg: msg:
success: '' success: ''
fail: '§7§iNothing happened.. You dont seem to be able to place spawners' fail: '§7§oNothing happened.. You dont seem to be able to place spawners'
admin: ADMIN:
msg: '§7§iMineable spawner placed' msg:
success: '§7§oMineable spawner placed'

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