Implemented teleporting
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package eu.ruekov.ruakij.LinkedBeaconTeleporters.listener;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.Function;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.Main;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.customPlayerMoveEvent.CustomPlayerMoveEvent;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.customPlayerMoveEvent.CustomPlayerMoveEventListener;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.linkedBeaconTeleporter.LinkedBeaconTeleporterBlock;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import java.util.HashMap;
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import java.util.List;
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import java.util.UUID;
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public class OnCustomPlayerMove implements CustomPlayerMoveEventListener {
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static HashMap<UUID, LinkedBeaconTeleporterBlock> playerBeaconLocation = new HashMap<>();
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@Override
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public void tick(CustomPlayerMoveEvent e) {
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}
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@Override
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public void locationChange(CustomPlayerMoveEvent e) {
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Player p = e.player();
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UUID uuid = p.getUniqueId();
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// If player found in ignoreList, remove
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if(playerBeaconLocation.containsKey(uuid))
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playerBeaconLocation.remove(uuid);
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// Check if player is on-top of a beacon
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Block block = Function.searchForMaterial(
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p.getLocation().add(0, -1, 0),
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new Vector(0, -1, 0),
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Material.BEACON,
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Function.transparentMaterials
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);
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// Skip if not found
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if(block == null) return;
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// TODO: Check if beacon is active
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// Check if beacon is a LinkedBeaconTeleporter
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LinkedBeaconTeleporterBlock lbtBlock = Main.lbtManager.getLbtBlockFromLocation(block.getLocation());
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// Ignore if not found
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if(lbtBlock == null) return;
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// Check if player should be ignored on this LinkedBeaconTeleporter
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if(playerBeaconLocation.get(uuid) != null && playerBeaconLocation.get(uuid) == lbtBlock) return;
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// Find partnering Beacon
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List<LinkedBeaconTeleporterBlock> lbtBlocks = Main.lbtManager.getLbtBlocksFromTeleportId(lbtBlock.teleporterId());
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if(lbtBlocks == null) return;
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// Get first partner thats not our current-block
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LinkedBeaconTeleporterBlock lbtBlockPartner = null;
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for(LinkedBeaconTeleporterBlock lbtBlockTmp: lbtBlocks){
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if(lbtBlockTmp != lbtBlocks){
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lbtBlockPartner = lbtBlockTmp;
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break;
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}
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}
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if(lbtBlockPartner == null){
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// No other partner
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}
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else{
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// Set player as ignored on target-LinkedBeaconTeleporter (so he wont trigger the teleport again)
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playerBeaconLocation.put(uuid, lbtBlockPartner);
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// Teleport
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e.player().teleport(
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lbtBlockPartner.block().getLocation().add(0, 1, 0)
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);
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}
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}
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}
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