Added config-options
parent
28658329a8
commit
e82de277ef
@ -1,7 +1,24 @@
|
||||
|
||||
item: # TODO
|
||||
item:
|
||||
# Name & Lore for linked-beacon-blocks
|
||||
# - Has to include %id% somewhere for identification!
|
||||
name: '§9BeaconTeleporter'
|
||||
lore:
|
||||
- '§8§o%id%'
|
||||
- '§8§o%id%'
|
||||
|
||||
|
||||
id: # TODO
|
||||
# Alphabet to use for random-generation
|
||||
alphabet: 'abcdefghijklmnopqrstuvwxyz0123456789'
|
||||
# Length of id
|
||||
# If its too short, ids will "collide" more often (e.g. 2 players generating same linked-teleporters independently), but maybe thats a gameplay-feature for you :)
|
||||
length: 10
|
||||
|
||||
locationCheck: # TODO
|
||||
# Interval [in ticks] to check if a player is on a beacon
|
||||
# 5 (= 4 times/s) is usually responsive enough for most interactions
|
||||
interval: 5
|
||||
|
||||
autosave: # TODO
|
||||
# Interval [in seconds] for autosave
|
||||
interval: 600
|
Loading…
Reference in New Issue