diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 1c0574a..9013eba 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -1,7 +1,24 @@ -item: # TODO +item: # Name & Lore for linked-beacon-blocks # - Has to include %id% somewhere for identification! name: '§9BeaconTeleporter' lore: - - '§8§o%id%' \ No newline at end of file + - '§8§o%id%' + + +id: # TODO + # Alphabet to use for random-generation + alphabet: 'abcdefghijklmnopqrstuvwxyz0123456789' + # Length of id + # If its too short, ids will "collide" more often (e.g. 2 players generating same linked-teleporters independently), but maybe thats a gameplay-feature for you :) + length: 10 + +locationCheck: # TODO + # Interval [in ticks] to check if a player is on a beacon + # 5 (= 4 times/s) is usually responsive enough for most interactions + interval: 5 + +autosave: # TODO + # Interval [in seconds] for autosave + interval: 600 \ No newline at end of file