Notify player when teleport could not succeed
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				| @ -77,6 +77,7 @@ public class OnCustomPlayerMove implements CustomPlayerMoveEventListener { | |||||||
|         } |         } | ||||||
|         if(lbtBlockPartner == null){ |         if(lbtBlockPartner == null){ | ||||||
|             // No other partner |             // No other partner | ||||||
|  |             p.sendMessage("§cNo linked beacon found with id §7"+ lbtBlock.teleporterId()); | ||||||
| 
 | 
 | ||||||
|             // Set player as ignored on this LinkedBeaconTeleporter (so he wont trigger the checks again) |             // Set player as ignored on this LinkedBeaconTeleporter (so he wont trigger the checks again) | ||||||
|             playerBeaconLocation.put(uuid, lbtBlock); |             playerBeaconLocation.put(uuid, lbtBlock); | ||||||
| @ -94,6 +95,7 @@ public class OnCustomPlayerMove implements CustomPlayerMoveEventListener { | |||||||
| 
 | 
 | ||||||
|             if(safeBlock == null){ |             if(safeBlock == null){ | ||||||
|                 // No safe location found |                 // No safe location found | ||||||
|  |                 p.sendMessage("§cNo safe-location found at target teleporter"); | ||||||
|                 return; |                 return; | ||||||
|             } |             } | ||||||
|             // TODO: Check if there is enough space for a player |             // TODO: Check if there is enough space for a player | ||||||
|  | |||||||
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