Notify player when teleport could not succeed
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1eb472b576
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@ -77,6 +77,7 @@ public class OnCustomPlayerMove implements CustomPlayerMoveEventListener {
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}
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if(lbtBlockPartner == null){
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// No other partner
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p.sendMessage("§cNo linked beacon found with id §7"+ lbtBlock.teleporterId());
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// Set player as ignored on this LinkedBeaconTeleporter (so he wont trigger the checks again)
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playerBeaconLocation.put(uuid, lbtBlock);
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@ -94,6 +95,7 @@ public class OnCustomPlayerMove implements CustomPlayerMoveEventListener {
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if(safeBlock == null){
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// No safe location found
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p.sendMessage("§cNo safe-location found at target teleporter");
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return;
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}
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// TODO: Check if there is enough space for a player
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