Removed upcasting, check is done on reference-layer anyways
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@@ -69,8 +69,7 @@ public class OnCustomPlayerMove implements CustomPlayerMoveEventListener {
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// Get first partner thats not our current-block
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LinkedBeaconTeleporterBlock lbtBlockPartner = null;
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for(LinkedBeaconTeleporter lbtBlockTmp: lbtBlock.linkedBeaconTeleporters()){
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// Upcast as linked-Teleporters are only blocks anyways
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if((LinkedBeaconTeleporterBlock)lbtBlockTmp != lbtBlock){
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if(lbtBlockTmp != lbtBlock){
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lbtBlockPartner = (LinkedBeaconTeleporterBlock)lbtBlockTmp;
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break;
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}
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