break: # Prerequisites for breaking a spawner from different sources # If the prerequisite is not met, the event is canceled and the block stays where is is -> 'nothing' happens break-prerequisite: # 'unknown' means we dont know where the spawner came from (usually a generated one or e.g. using worldedit) unknown: # silktouch-enchantment is needed to be able to break this block # if set to false, any break is considered a 'success' silktouch: true # messages for success or failure msg: success: '' fail: '§7§iNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment' player: silktouch: true success: '' fail: '§7§iNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment' admin: silktouch: true success: '' fail: '§7§iNothing happens, it seems you cannot break the spawner without the Silktouch-enchantment' # Prerequisites for a successful drop of the spawner-item AFTER (and only if) it was broken # (if a player can break it, but the drop prerequisite is not met, the block is broken, but not item will drop -> Its lost) drop-prerequisite: unknown: silktouch: true msg: success: '§7§iThe spawner breaks with a loud *Pop* and falls to the ground to be picked up' fail: '§7§i*Poof* The spawner breaks into many pieces and is lost' player: silktouch: true msg: success: '' fail: '§7§i*Poof* The spawner breaks into many pieces and is lost' admin: silktouch: true msg: success: '§7§iThe spawner breaks with a loud *Pop* and falls to the ground to be picked up' fail: '§7§i*Poof* The spawner breaks into many pieces and is lost' place: player: canPlace: true msg: success: '' fail: '§7§iNothing happened.. You dont seem to be able to place spawners' admin: msg: '§7§iMineable spawner placed'