Because of no lifetime, extra spawned objects are directly destroyed afterwards #3

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opened 6 years ago by Ruakij · 0 comments
Ruakij commented 6 years ago (Migrated from gitea.railduction.eu)

Since there is no set lifetime for an extra spawned object (if more objects are spawned),
it is directly destroyed because there is no use.

There needs to be a lifetime, so the spawned object can be used again and the system can adapt to the current usage.

Since there is no set lifetime for an extra spawned object (if more objects are spawned), it is directly destroyed because there is no use. There needs to be a lifetime, so the spawned object can be used again and the system can adapt to the current usage.
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Reference: Ruakij/ManagedPool#3
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