Because of no lifetime, extra spawned objects are directly destroyed afterwards #3

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opened 2019-07-08 15:01:54 +02:00 by Ruakij · 0 comments
Ruakij commented 2019-07-08 15:01:54 +02:00 (Migrated from gitea.railduction.eu)

Since there is no set lifetime for an extra spawned object (if more objects are spawned),
it is directly destroyed because there is no use.

There needs to be a lifetime, so the spawned object can be used again and the system can adapt to the current usage.

Since there is no set lifetime for an extra spawned object (if more objects are spawned), it is directly destroyed because there is no use. There needs to be a lifetime, so the spawned object can be used again and the system can adapt to the current usage.
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Reference: Ruakij/ManagedPool#3
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