Set player to ignore-list if teleport didnt succeed
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@ -95,6 +95,7 @@ public class OnCustomPlayerMove implements CustomPlayerMoveEventListener {
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if(safeBlock == null){
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if(safeBlock == null){
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// No safe location found
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// No safe location found
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p.sendMessage("§cNo safe-location found at target teleporter");
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p.sendMessage("§cNo safe-location found at target teleporter");
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playerBeaconLocation.put(uuid, lbtBlock);
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return;
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return;
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}
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}
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// TODO: Check if there is enough space for a player
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// TODO: Check if there is enough space for a player
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