Fixed player being removed from ignoreList directly after teleport.
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@ -6,6 +6,7 @@ import eu.ruekov.ruakij.LinkedBeaconTeleporters.customPlayerMoveEvent.CustomPlay
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.customPlayerMoveEvent.CustomPlayerMoveEventListener;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.customPlayerMoveEvent.CustomPlayerMoveEventListener;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.linkedBeaconTeleporter.LinkedBeaconTeleporter;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.linkedBeaconTeleporter.LinkedBeaconTeleporter;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.linkedBeaconTeleporter.LinkedBeaconTeleporterBlock;
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import eu.ruekov.ruakij.LinkedBeaconTeleporters.linkedBeaconTeleporter.LinkedBeaconTeleporterBlock;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -29,10 +30,18 @@ public class OnCustomPlayerMove implements CustomPlayerMoveEventListener {
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Player p = e.player();
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Player p = e.player();
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UUID uuid = p.getUniqueId();
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UUID uuid = p.getUniqueId();
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// If player found in ignoreList, remove
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// If player found in ignoreList, check if he stepped out of the Beacon-light
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// FIXME: Will remove player from list, even though he should be ignored :/
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if(playerBeaconLocation.containsKey(uuid)) {
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if(playerBeaconLocation.containsKey(uuid))
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LinkedBeaconTeleporterBlock lbtBlock = playerBeaconLocation.get(uuid);
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Location lbtBlockLoc = lbtBlock.block().getLocation();
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Location pLoc = p.getLocation();
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if(lbtBlockLoc.getBlockX() != pLoc.getBlockX() || lbtBlockLoc.getBlockZ() != pLoc.getBlockZ()){
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playerBeaconLocation.remove(uuid);
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playerBeaconLocation.remove(uuid);
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}
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else
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// Player still on beacon, ignore
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return;
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}
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// Check if player is on-top of a beacon
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// Check if player is on-top of a beacon
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Block block = Function.searchForMaterial(
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Block block = Function.searchForMaterial(
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