# If its too short, ids will "collide" more often (e.g. 2 players generating same linked-teleporters independently), but maybe thats a gameplay-feature for you :)
# If its too short, ids will "collide" more often (e.g. 2 players generating same linked-teleporters independently), but maybe thats a gameplay-feature for you :)
length:10
length:10
locationCheck:# TODO
locationCheck:
# Interval [in ticks] to check if a player is on a beacon
# Interval [in ticks] to check if a player is on a beacon
# 5 (= 4 times/s) is usually responsive enough for most interactions
# 5 (= 4 times/s) is usually responsive enough for most interactions