Fixed Wrong Method-Arguments
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				@ -8,8 +8,8 @@ import org.bukkit.inventory.ItemStack;
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public class OnPrepareItemCraftEvent {
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					public class OnPrepareItemCraftEvent {
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    public static void onPrepareItemCraftEvent(CraftingInventory what, InventoryView view, boolean isRepair){
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					    public static void onPrepareItemCraftEvent(PrepareItemCraftEvent e){
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        ItemStack[] matrix = what.getMatrix();
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					        ItemStack[] matrix = e.getInventory().getMatrix();
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        // Check if one of provided items is already LinkedBeaconTeleporterItem and use first if found
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					        // Check if one of provided items is already LinkedBeaconTeleporterItem and use first if found
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        LinkedBeaconTeleporterItem lbtItem = null;
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					        LinkedBeaconTeleporterItem lbtItem = null;
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@ -32,6 +32,6 @@ public class OnPrepareItemCraftEvent {
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        item.setAmount(2);
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					        item.setAmount(2);
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        // Set as crafting-result
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					        // Set as crafting-result
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        what.setResult(item);
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					        e.getInventory().setResult(item);
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    }
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					    }
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}
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					}
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@ -12,19 +12,20 @@ import org.bukkit.inventory.ItemStack;
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public class OnPrepareItemCraftEvent implements Listener {
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					public class OnPrepareItemCraftEvent implements Listener {
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    @EventHandler(priority = EventPriority.LOW)
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					    @EventHandler(priority = EventPriority.LOW)
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    public void onPrepareItemCraftEvent(CraftingInventory what, InventoryView view, boolean isRepair){
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					    public void onPrepareItemCraftEvent(PrepareItemCraftEvent e){
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        ItemStack[] matrix = what.getMatrix();
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					        ItemStack[] matrix = e.getInventory().getMatrix();
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        // Check if 2 beacons are in the crafting-slots
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					        // Check if 2 beacons are in the crafting-slots
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        int beaconCount = 0;
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					        int beaconCount = 0;
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        for (ItemStack item : matrix) {
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					        for (ItemStack item : matrix) {
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					            if(item == null) continue;
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            if(item.getType() == Material.BEACON)
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					            if(item.getType() == Material.BEACON)
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                beaconCount++;
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					                beaconCount++;
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        }
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					        }
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        if(beaconCount == 2){
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					        if(beaconCount == 2){
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            // Exactly 2 beacons found
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					            // Exactly 2 beacons found
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            eu.ruekov.ruakij.LinkedBeaconTeleporters.linkedBeaconTeleporter.listener.OnPrepareItemCraftEvent.onPrepareItemCraftEvent(what, view, isRepair);
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					            eu.ruekov.ruakij.LinkedBeaconTeleporters.linkedBeaconTeleporter.listener.OnPrepareItemCraftEvent.onPrepareItemCraftEvent(e);
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        }
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					        }
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    }
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					    }
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}
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					}
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