Fixed CustomMoveEvent firing all the time instead of only on Block-change

master
Ruakij 4 years ago
parent 6c2e06afaf
commit 2bda948c8f

@ -52,7 +52,9 @@ public class CustomPlayerMoveEventHandler {
if(distance > 0)
locationChangeListeners(e);
}
else
else if(loc.getBlockX() != oldLoc.getBlockX() ||
loc.getBlockY() != oldLoc.getBlockY() ||
loc.getBlockZ() != oldLoc.getBlockZ())
locationChangeListeners(e);
}

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