Fixed CustomMoveEvent firing all the time instead of only on Block-change
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				@ -52,7 +52,9 @@ public class CustomPlayerMoveEventHandler {
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                        if(distance > 0)
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                            locationChangeListeners(e);
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                    }
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                    else
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                    else if(loc.getBlockX() != oldLoc.getBlockX() ||
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                            loc.getBlockY() != oldLoc.getBlockY() ||
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                            loc.getBlockZ() != oldLoc.getBlockZ())
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                        locationChangeListeners(e);
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                }
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