Create Pool-System with Lifetime
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@startuml
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footer "LTDFS | Ruakij"
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header ""
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title "Pool-System with Lifetime"
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enum ItemState {
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WAITING
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READY
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TAKEN
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}
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class "PoolItem<T>" as PoolItem_T {
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# item : T*
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# aTime : std::chrono::time_point
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# state : ItemState
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--
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+ PoolItem(T* item, ItemState state)
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}
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PoolItem_T "*" -> "1" ItemState : <<has>>
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class "Pool<T>" as Pool_T {
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# min : uint
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# max : uint
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# idleLifetime : uint
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..
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# {field} create : T*(*)()
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# {field} isReady : boolean(*)(T*)
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# {field} destroy : void(*)(T*)
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..
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# items : Array<T*>
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--
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+ Pool(uint min, uint max, uint32_t lifetime,
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T*(*create)(),
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boolean(*isReady)(T*) = nullptr,
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void(*destroy)(T*) = nullptr)
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..
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+ get() : T*
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+ return(T*)
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}
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note right of Pool_T::Pool
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isReady: Checks if Object is ready
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ItemState defaults to Ready if unset
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destroy: Destroy Object
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defaults to delete/deconstructor
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end note
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Pool_T "1" --> "*" PoolItem_T : <<has>>
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class "PoolManager<T>" as PoolManager_T {
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# pools : Array<Pool<PoolItem<T>>>
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# thread : pthread_t
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--
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+ PoolManager(Array<Pool<PoolItem<T>>> pools)
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+ PoolManager(Pool<PoolItem<T>> pool)
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..
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+ Start()
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+ Stop()
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}
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note left of PoolItem_T::aTime
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AccessTime
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end note
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PoolManager_T "1" --> "*" Pool_T : <<manages>>
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@enduml
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